
Vesper Charm
A downloadable game for Windows
Vesper Charm follows 2 freelance mercenaries (Lancers for short) who have been hired to find a mysterious treasure in a seemingly ubiquitous goblin dungeon.
Cheiki has bonded her soul to an enchanted sword called The Dewclaw granting her the ability to use fire magic. Southpaw is a member of a clan that interprets the way of the sword into a religious doctrine to live by. These 2 Lancers work together with the shared goal of finding the person responsible for the massacre on Cheiki's village that occurred many years ago.
Vesper Charm is a modern take on the classic jrpg dungeon crawler, and features a robust bar experience instead of a traditional town. Features also include Original Art by me, a Charge Turn battle system, and original music by:
| Status | Released |
| Platforms | Windows |
| Publisher | |
| Release date | Aug 02, 2023 |
| Rating | Rated 5.0 out of 5 stars (5 total ratings) |
| Author | Kogasoft |
| Genre | Role Playing |
| Made with | RPG Maker |
| Tags | 2D, Fantasy, JRPG, Pixel Art, Retro, RPG Maker, Top-Down, Turn-based, Turn-based Strategy |
| Average session | A few hours |
| Languages | English |
| Inputs | Keyboard, Mouse, Xbox controller |
| Links | Homepage |
Download
Click download now to get access to the following files:
Development log
- Vesper Charm Release Party!!!Aug 02, 2023
- Vesper Charm DemoOct 09, 2022



Comments
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Pretty cool arcade crawler with some amusing dialogue and great character art. It gives me a little bit of a Slayers vibe. Hoping to see the story continued someday.
Hello, I just cleared the goblin dungeon, (I think? I went past the door and when I got to the portal I only saw an option to leave). How should I proceed? I love the art style by the way and the subtle exposition/dropping of lore. However some of what is explained in the summary is not explained in game; a prologue could fix that.
The bar NPCs are amusing, would be fun if some of them changed over time/Chekov’s gun (the ‘shady’ Guy and the other cleric? Who’s suspicious of him, the drunk adventurer leaving vomit… though the latter blocked the exit for a bit for me).
I do think some things should have more tutorials such as controls (ie shift to run) and fighting (I’ve accidentally skipped turns pressing the right arrow key which can be frustrating). I also wish there was an option to skip the time consuming fighting animations— I do like them but they become tedious after a while. It would also be great if we could actually see enemies HP since I wasn’t sure how to scale my attacks in the beginning.