A downloadable game for Windows

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Vesper Charm follows 2 freelance mercenaries (Lancers for short) who have been hired to find a mysterious treasure in a seemingly ubiquitous goblin dungeon.

Cheiki has bonded her soul to an enchanted sword called The Dewclaw granting her the ability to use fire magic. Southpaw is a member of a clan that interprets the way of the sword into a religious doctrine to live by. These 2 Lancers work together with the shared goal of finding the person responsible for the massacre on Cheiki's village that occurred many years ago.

Vesper Charm is a modern take on the classic jrpg dungeon crawler, and features a robust bar experience instead of a traditional town. Features also include Original Art by me, a Charge Turn battle system, and original music by:

 https://bertn1991.newgrounds.com/

Koga Committee
StatusReleased
PlatformsWindows
Publisher
Release date Aug 02, 2023
Rating
Rated 5.0 out of 5 stars
(6 total ratings)
AuthorKogasoft
GenreRole Playing
Made withRPG Maker
Tags2D, Fantasy, JRPG, Pixel Art, Retro, RPG Maker, Top-Down, Turn-based, Turn-based Strategy
Average sessionA few hours
LanguagesEnglish
InputsKeyboard, Mouse, Xbox controller
LinksHomepage

Download

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Click download now to get access to the following files:

vesper charm.zip 312 MB

Development log

Comments

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I had a great time with this! The charge system is fresh. I really like the character art and was chuffed to see the superior Quintet font.

Thanks for playing! The charge system is one of my favorite parts of the game so it's great to hear you enjoyed it.

Did you hire Dam as an additional party member by any chance?

I didn't, made it thru with just Cheiki and Southpaw.

(1 edit)

Pretty cool arcade crawler with some amusing dialogue and great character art.  It gives me a little bit of a Slayers vibe.  Hoping to see the story continued someday.

(+1)

I appreciate you taking the time to play! Slayers was definitely a major influence among other things. This was originally planned to be part 1 of a trilogy of short games, so hopefully I'll be able to find the time to continue the story someday.

Hello, I just cleared the goblin dungeon, (I think? I went past the door and when I got to the portal I only saw an option to leave). How should I proceed? I love the art style by the way and the subtle exposition/dropping of lore. However some of what is explained in the summary is not explained in game; a prologue could fix that.  

The bar NPCs are amusing, would be fun if some of them changed over time/Chekov’s gun (the ‘shady’ Guy and the other cleric? Who’s suspicious of him, the drunk adventurer leaving vomit… though the latter blocked the exit for a bit for me). 

I do think some things should have more tutorials such as controls (ie shift to run) and fighting (I’ve accidentally skipped turns pressing the right arrow key which can be frustrating). I also wish there was an option to skip the time consuming fighting animations— I do like them but they become tedious after a while. It would also be great if we could actually see enemies HP since I wasn’t sure how to scale my attacks in the beginning.

Thanks for taking the time to play my game and also for the constructive feedback. The fight with Lady Lamia is the end of the dungeon and also the end of the game.

I agree that a prologue would help a lot with fleshing out the 2 main characters, and I might touch on that in a future installment. 

Also, I actually planned on creating a tutorial image for this page that explained the controls and totally forgot to make it once I started focusing my attention on creating the game, so that's something I can definitely add in the future.